#region Using Statements
using System;
using System.Collections.Generic;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Storage;
#endregion

namespace MyFirstXNAGame.Source.Characters
{
    class Ship : Sprite
    {
        public Ship(String texturePath, GraphicsDeviceManager graphics)
        {
            this.texturePath = texturePath;
            this.spriteSpeed = new Vector2(100.0f, 100.0f);
            this.rotation = 0.0f;            
            this.layer = 0.0f;
            this.rectangle = new Rectangle();
            this.color = Color.White;
            this.spriteEffects = SpriteEffects.None;
            this.scale = 1.0f;
            this.origin = new Vector2(16.0f, 16.0f);
            rotationSpeed = 0.0f;
            this.spritePosition = new Vector2(720 / 2, 480 / 2);
        }
        public override void updatePosition(GameTime gameTime, GraphicsDeviceManager graphics)
        {
            
        }
    }
}
